gamedevunityc#

Target Party

A fast-paced first-person platformer.

Target Party

Target Party is a first-person platformer focused on movement, precision, and speedrunning. The goal is simple: complete each level as quickly as possible while destroying every target you encounter along the way.

The project was developed entirely by me, from the initial prototype through to the final release. I handled the programming, gameplay systems, level design, movement, UI, and the rest of the development process, making it one of my most ambitious projects as a solo developer.

Development

The project started as an experiment focused on creating a fast and satisfying first-person movement system. As the core mechanics evolved, I began designing levels and systems around them, gradually turning the initial prototype into a complete game.

One of the main challenges was finding the right balance between fast, satisfying movement and giving players the control and precision they needed. The levels were designed to encourage experimentation and replayability, allowing players to refine their routes and improve their times as they mastered the mechanics.

As a solo developer, I also had to handle different areas of game development simultaneously. This allowed me to deepen my knowledge of Unity and C#, while also gaining experience in level design, game feel, gameplay iteration, and, most importantly, the full process of finishing, preparing, and publishing a video game.

Events and Release

During development, I had the opportunity to showcase Target Party at Steam Next Fest, where players could try the game and provide feedback directly. Taking part in the event was particularly valuable, as it allowed me to observe how players who had never encountered the game before discovered and learned its mechanics.

The project was also showcased at Indie Dev Day, where I had the opportunity to meet other developers, talk about the project, and receive direct feedback from players.

These experiences were an important part of the development process and helped me better understand the difference between developing a game solely for myself and creating an experience that other people can discover, understand, and enjoy.

Target Party at Indie Dev Day